SOEDESCO is bringing award-winning horror adventure Among the Sleep out of the bedroom and into the stores. This tense horror game gets a worldwide physical launch on PlayStation 4 and PC.

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On Tuesday the 12th of April, Dutch publisher SOEDESCO announced its collaboration with Norwegian developer Krillbite Studio. SOEDESCO and Krillbite are working together to bring the widely acclaimed first-person horror game, Among the Sleep, to retail stores all over the world.

In Among the Sleep players get to experience horror from the very unique but recognizable viewpoint of a two year-old child. The creaking of the stairs, the incessant scratching of branches on the window, in time they grow into monsters in the mind of a child. Yet the monsters in Among the Sleep are not the kind of monsters you would expect.

Through exploration and atmosphere players get to experience the fears and trepidations a two year old might experience. Fully immersive, with extensive detailing to give players a true sense of being helpless, scared and woefully unprepared.

WHAT IS THE PRESS SAYING ABOUT AMONG THE SLEEP?

“Among the Sleep deserves a great deal of credit for its story.”

8/10 –The Guardian

 “You can never trust what’s real and what’s you being a scared little kid.”

8/10 –Joystiq

 “Krillbite’s horror game is an impressive feat in video game storytelling. It leaves more of an impact in a distilled 3 to 4 hours than some games with 60-hour campaigns.”

7.8/10 –Game Informer

 “More, please!”

Kotaku

 “Everything, from the sound of infantile breathing to the wobbliness of the camera and the unsteadiness of little hands, has been designed to accurately put ourselves behind the eyes of a toddler. Watching the trailer, the effect is simply astounding, while the Paranormal Activity-style scares that surround the child are pulled off with panache.”

Gamefront

“Its depiction of a first-person horror told through the eyes and stumbling little legs of a two-year old is as intriguing as anything I’ve seen all year, and reminiscent of a time when games actively sought out new ways to play and new stories to tell.”

Eurogamer