After releasing N.E.R.O. Nothing Ever Remains Obscure on Steam in late April 2016, Dutch publisher SOEDESCO is releasing N.E.R.O on PSN at the 24th of June. Shortly after that at the 19th of July N.E.R.O. is being readied for an American retail release.
First-person story-driven game, N.E.R.O will be available at North American retailers for PlayStation 4 on the 19th of July.
N.E.R.O. is a beautiful journey into the imaginary dreamscape of a boy who plays a crucial role in the mystery of this world. Discover through his eyes the history behind the game, focused on atmosphere and raw emotions. Players are invited to explore and experience feelings that are rare in video games. Exploring the dreamlike environment in the four levels is the only way to find all the puzzles and discover the missing part of the complex and cryptic tale behind your journey.
The developer and publisher of N.E.R.O. would love to discuss the meaning of the story or hear your story about N.E.R.O. Use the hashtag #NEROgame to get in touch.
What does the press say about N.E.R.O. Nothing Ever Remains Obscure?
“While [N.E.R.O.] surely was not carefree, it conveyed perhaps a stronger, more powerful love than I originally expected; a love born out of loss and need rather than frivolity and naivety.”
9/10 – OPnoobs
“The story-telling in this game is actually really beautiful, and it’ll always hold a special place in my heart.”
7,2/10 – Sirusgaming
“It’s a game that prioritizes emotion above all else, and it does so wonderfully. But as the boy at the heart of this tale learns, emotions are tough to understand, and thus NERO is tough to understand. You’ll just know that you felt something, and that sensation alone is worth the journey.”
9/10 – Destructoid