Monster Crown's Red King Update (V1.1.0) has just arrived

Monster Crown's Red King Update (V1.1.0) has just arrived
Marks a major expansion of the world of Monster Crown

Hello, everyone!

We’re so thrilled to announce that Monster Crown's Red King Update (V1.1.0) has just arrived on PlayStation®4 and Xbox One. This update marks a major expansion of the world of Monster Crown, bringing fresh adventures to a new location.

The Red King Update introduces exciting new content and significant improvements. Among the highlights of this update are Mark's Quest Free DLC, the brand-new province Dino Land, and a variety of new monsters to obtain. The monster stat generation, battle math systems, and collision system have been completely rewritten, resolving long-standing issues like out-of-bounds spawns. Alongside these changes, we've implemented various graphical enhancements and optimizations to elevate your gameplay experience.

Thank you so much for your patience and ongoing support! We hope you enjoy the thrilling new adventures this update brings. Stay tuned, as there are plenty more updates on the horizon! Be sure to check the patch notes for all the details.

Monster Crown v1.1.0 Patch Notes:

  • "Red King Update", includes Mark's Quest Free DLC, as well as a brand new province "Dino Land" and a handful of new monsters to obtain
  • Monster stat generation math and Battle math has been completely rewritten.
  • Collision system has been completely rewritten. Monsters will no longer spawn out of bounds and many long-standing collision issues have been fixed.
  • Minor graphical changes have been applied in various instances including overworld sprites for the Duchess and Rodney
  • Menu behavior is now more clear and responsive
  • Stat Orbs now raise your base stats by 0.1 instead of your derived stats which means you can now get a lot more granular with building a team
  • Complete rebalancing for many monsters who were previously undertuned or overtuned, including movesets
  • Various graphical tweaks/adjustments
  • Improved state management
  • Monsters now give you a bit more wiggle room when spawning on the overworld (they were a little too close at times before)
  • The Moveset Transfer exploit has been removed
  • Out of bounds exploit possible in a specific section of Dew Cave has been patched out
  • Dizzy Status condition text adjustment
  • Improved data handling when monsters die during battle in permadeath mode
  • Improved Box auto-add slot select when you tame new monsters with a full party

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